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Fiat Uno 1992

This project was developed in Blender, Makehuman open source tool and Adobe Photoshop with the purpose of creating a poster to be given as a birthday gift.

Considering this was my first time working on a realistic car, I felt challenged since the beginning to work on it and give it my best to make the 3d model look exactly the same as the reference. I could definitely improve my skills related to hard surface modelling and texturing techniques.

This 3d car model was produced in Blender v2.9 through image references. The technique used was polygonal modeling. This work on the 3D car is still in progress as I am working on the inside.

The car's textures were produced using the node system that blender has on the shader node tab. Those textures are procedural as they were created entirely in Blender. I still need to bake those textures to the car for the exporting purposes.

The 3d character was produced using the Makehuman open source tool.
http://www.makehumancommunity.org

The intention was to create a 3d version of a male the was looking alike to the one in real life. The software is pretty straightforward to work with and I was super satisfied with the end result.

Once this project is conclude I will be sharing more renders of the inside of the car and a 3D platform link so you can pan, rotate and zoom in and out for inspection.

For more info about my work, just visit my Portfolio at https://www.artstation.com/filiperibeiro

Final render, PBR textures.

Final render, PBR textures.

Final render, PBR textures.

Final render, PBR textures.

Final render, Ambient Occlusion map.

Final render, Ambient Occlusion map.

Car reference.

Car reference.

Final render, PBR textures.

Final render, PBR textures.

Final render, Ambient Occlusion map.

Final render, Ambient Occlusion map.

Final Poster produced in Photoshop.

Final Poster produced in Photoshop.

One of the first renders to test the lights and textures. the car was still low polygon model.

One of the first renders to test the lights and textures. the car was still low polygon model.

Another render test with Low polygon model.

Another render test with Low polygon model.