Website powered by

Dumpster

Originally produced in 3ds Max a while ago, this model was later exported to Maya for mesh improvement, like adding parts, and then for UVing work. After that, it was exported to Substance Painter for texturing.

With this project, I could improve my hard surface modelling concepts and texturing techniques and I am very happy with the end result. Was used Iray Renderer in Substance Painter for high resolution renders.

Container Maps: Diff/Normal/Rough/Metalness/AO

Container Maps: Diff/Normal/Rough/Metalness/AO

Lid Maps: Diff/Normal/Rough/Metalness/AO

Lid Maps: Diff/Normal/Rough/Metalness/AO

Dumpster